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August 14, 2012

Siggraph 2012

I had the good fortune of being sent by Turbine to Siggraph last week, it was a blast.  The course Practical Physically-Based Shading in Film and Game Production was particularly compelling.  The course notes are very nicely detailed and the section by Brent Burley from Disney was especially interesting.

June 19, 2012

p3d.in test

My friend showed me this website – p3d.in – they let you upload 3d models for embeding into websites.  Its been done before but this implementation is simple, needs no plugins and seems very fast

A test with a wip mesh – 200k tri’s, about 8MB – may take a moment or two to load.

May 14, 2012

WIP–Judith Sketch

Here it is.  For now I’ll move onto something new

May 4, 2012

WIP–Judith

working form this portion of Judith with the Head of Holofernes by Cristofano Allori

April 26, 2012

WIP - Felix Mendelssohn

work in progress – trying to get used to sculpting in Mudbox

working from this image:
(any one remember CGTalk’s 100 Heads post?)

February 25, 2012

lcRetopoBasic–Another Update

Downloads

Some small changes based on requests

  • Removing a mesh from the High Res List will reset its display overrides such as x-ray and hidden
  • Added code to better handle Undo queue functionality when doing a shrink-wrap or relax
  • Adjusting the mesh layering effect with the slider will do so for all mesh’s in the list not just the selected one
  • Adding a new mesh to the High Res List will pop it to the currently active mesh layering distance
  • I disable Viewport 2.0’s vertex animation caching when the script is run – this fixes the problem of the mesh layering effect not updating when the viewport is rotated.  Caching will NOT be automatically re-enabled.

December 24, 2011

lcRetopoBasic–UPDATE

Downloads

Still BETA, but I’ve squashed some bugs and added some helpful features

  • Should deal with object names better, and namespaces from importing obj’s
  • Should no longer hang on occasion when relaxing or shrink wrapping
  • You can work in any selection mode, object, face, edge, vertex and use the Relax and Shrink-Wrap tools
  • Will keep your selection mode so you can continue editing components
  • Highlights the Object List red to remind you that you have no high-res selected

Still to do:
    Viewport 2.0 should(?) offer some speed boosts, especially when working with large high-res objects, but the method for layering the high and low res geo doesn’t work properly in VP2.0.  I need to come up with an updated method

November 28, 2011

Yes, Shadow Baking is delicious

a short video demonstrating some progress on the shadow baking scripts for the lcShader.  Its coming along well, and I will release a beta version at some point in the next few weeks.

October 27, 2011

lcReproject.cgfx–A Novel Texturing Technique

Download

I was inspired by Brice Vandermoortele’s Normal Map Reprojection Shader and wanted to extend the idea to new uses.  This is a novel way of texturing using lit sphere images and cubemaps.  You can reproject color and normal textures to a new UV Set.

As a CGFX shader, only Nvidia cards will load this reliably, but I’ve added a arbfp1 technique that might work on AMD and older cards.  Cubemaps are lower quality and don’t have any blurring using this mode.