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Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

August 14, 2012

Siggraph 2012

I had the good fortune of being sent by Turbine to Siggraph last week, it was a blast.  The course Practical Physically-Based Shading in Film and Game Production was particularly compelling.  The course notes are very nicely detailed and the section by Brent Burley from Disney was especially interesting.

August 25, 2011

Some updates

I’ve made some relatively minor updates to a few shaders, check the dates on the Downloads page.  I like to keep things fluid and make rapid changes back and forth.  Hopefully I’ll get some time to do a major pass on the Uber and Skin shaders soon.

I posted download links to a tool I made to simplify texturing at work a bit.  the lcTextrueSaver is an extension for Photoshop CS4 and 5 that creates a custom folder structure for your PSD and uses that structure to save out RGB+A ‘combinations’ such as Diffuse+Clip, Normals+Specular, etc.  It’s a tool mostly set up for the way we do texturing at my job but if you find it useful or inspiring run with it.

As a note on installing Photoshop extensions, make sure you run the Adobe Extension Manager as an Administrator in Windows. (Also I never test this stuff out on Mac so good luck to you guys)

I’ve been doing a lot of pyMel development, I’ll get around to releasing updated tools with these new skills.

December 2, 2009

CG Bootcamp

Interested in Tutorials? I contribute many of the tutorials at www.cgbootcamp.com – we cover all kinds of topics in the 3D world – check it out.