August 31, 2011
New Shader Tools for Maya
I'm going to update an entire new toolset for interacting with my CGFX shaders. Here is a preview UI layout. Very preliminary work. I have most of the functionality in place from other tools, just have to bring it together in one Monster release.
August 29, 2011
lcTextureSaver Extension
I know some people were interested in this Photoshop extension tool, I wrote it for a very specific workflow we use at Turbine but if you find it useful all the better. I don’t have any plans to edit or modify the tool.
August 25, 2011
Some updates
I’ve made some relatively minor updates to a few shaders, check the dates on the Downloads page. I like to keep things fluid and make rapid changes back and forth. Hopefully I’ll get some time to do a major pass on the Uber and Skin shaders soon.
I posted download links to a tool I made to simplify texturing at work a bit. the lcTextrueSaver is an extension for Photoshop CS4 and 5 that creates a custom folder structure for your PSD and uses that structure to save out RGB+A ‘combinations’ such as Diffuse+Clip, Normals+Specular, etc. It’s a tool mostly set up for the way we do texturing at my job but if you find it useful or inspiring run with it.
As a note on installing Photoshop extensions, make sure you run the Adobe Extension Manager as an Administrator in Windows. (Also I never test this stuff out on Mac so good luck to you guys)
I’ve been doing a lot of pyMel development, I’ll get around to releasing updated tools with these new skills.

