Rendered in Vray
Click for high-res
I’ve been asked about the shadow baking script I was working on. It made it to the beta form you see here, but I’ve mostly abandoned this project. The DirectX11 features previewed recently for Maya 2013 address many of my issues, so I’m waiting for that to release new shaders.
This tool is BETA, and I’ll offer NO SUPPORT – the workflow is very rigid, there are bugs. Extract the ‘lct’ folder to your scripts directory (overwrite as necessary), check the README for run command.
Downloads
USAGE:
I had the good fortune of being sent by Turbine to Siggraph last week, it was a blast. The course Practical Physically-Based Shading in Film and Game Production was particularly compelling. The course notes are very nicely detailed and the section by Brent Burley from Disney was especially interesting.
My friend showed me this website – p3d.in – they let you upload 3d models for embeding into websites. Its been done before but this implementation is simple, needs no plugins and seems very fast
A test with a wip mesh – 200k tri’s, about 8MB – may take a moment or two to load.
work in progress – trying to get used to sculpting in Mudbox
working from this image:
(any one remember CGTalk’s 100 Heads post?)
Some small changes based on requests
Still BETA, but I’ve squashed some bugs and added some helpful features
Still to do:
Viewport 2.0 should(?) offer some speed boosts, especially when working with large high-res objects, but the method for layering the high and low res geo doesn’t work properly in VP2.0. I need to come up with an updated method