lcCCMesh.mel
Adds the CCMesh Toggle to a Mental Ray Subdiv Approximation Node.
To use: select one or more SubdivApprox nodes in the Outliner (uncheck show DAG objects only) or Hypershade and run the command lcCCMesh
if you use the old style ccmesh mode, your mesh must be all quads or all tris, cannot use a combination or you will get errors.