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July 1, 2008

lcUtilPass.sl

lcUtilPass.sl

this is a simple renderman shader that creates AOV's for passes from lcUtil.h functions

id pass, depth pass, motion vector pass, and a mask01 pass that is an arbitrary texture map mask, usefull for compositing

- tested only with 3Delight renderman
Posted by Leo at 12:26 PM
Labels: renderman
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      • lcUtilPass.sl
      • lcUtil.h
      • lcIllumination.h
      • lcBasicShader.sl
      • yet another Fake IBL
      • Source Script - a mini dev utility
      • 3 new mel scripts
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